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#1
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Quote:
Now tell me where I'm wrong.
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The first run through of any experimental procedure is to identify any potential errors by making them. |
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#2
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Well, on 1d8+1, you have a 12.5% chance for everything from 2 to 9. On 2d4+1, it's...
6.25% 3 12.5% 4 18.75% 5 25% 6 18.75% 7 12.5% 8 6.25% 9 ...so it's more bell-curved. That means your probability is skewed towards middle-of-the-road results, which means you get truly good and truly bad rolls less...but 2d4+1 also gives you a higher minimum result. Depending on whether getting the maximum roll allows you to activate a special ability (like, the die "explodes", to use Spycraft language), it may be a better deal, but I'm reasonably sure that the 2d4+1 option is better on average. Gatac
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Katy: Can I have the skill 'drive car off bridge and have parachute handy'? Justin: It's kind of a limited skill. Greg: Depends on how often you drive off bridges. - d02 Quotes |
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#3
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Wait a minute. 2d4 is two separate d4s? It's not "roll a d4 and double it"? Crap, that changes everything!
You're not. Averages (a.k.a. expected value) are exactly the way to answer a question like this. But I found a particularly nice way to get why it works (the way I thought originally), and that's what I'll be posting later.
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FiveMinute.net: because stuff is long and life is short [03:17] FiveMinZeke: Galactica clearly needs the advanced technology of scissors, which get around the whole "yanking on your follicles" problem. [03:17] IJD: cylons can hack any blades working in conjunction |
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#4
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1d4 - roll 1 four-sided die.
2d4 - roll 2 four-sided dice. 2d4b1 - roll 2 four-sided dice, take best result. That way, for example, the "Roll 4 d6, drop lowest" method of generating an attribute can be rendered as 4d6b3. As far as I know, there's no standard notation to indicate that you should double a result. Gatac
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Katy: Can I have the skill 'drive car off bridge and have parachute handy'? Justin: It's kind of a limited skill. Greg: Depends on how often you drive off bridges. - d02 Quotes |
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#5
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It seems a monster has been created. Now I don't wonder so much why I never got into D&D. My sister did, incidentally, at least for awhile. Why? Because she had a huge string of luck when they were rolling together her character's initial stats.
I was just thinking about the geek heirarchy http://www.brunching.com/images/geekchartbig.gif and how these "geek majors" are usually different. By the way, someone's gotta work the term "Kirk is an ocelot" into a fiver."
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mudshark: Nate's just being...Nate. Zeke: It comes nateurally to him. mudshark: I don't expect Nate to make sense, really -- it's just a bad idea. Sa'ar Chasm on the 5M.net forum: Sit back, relax, and revel in the insanity. Adam Savage: I reject your reality and substitute my own! Hanlon's Razor: Never attribute to malice that which can be adequately explained by stupidity. Crow T. Robot: Oh, stop pretending there's a plot. Don't cheapen yourself further. |
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