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Testing, testing. 1, 2, 3. 3 again. 1 step forward, 2 steps back. 6.
Okay, I think we're good. Welcome back! I now have a reasonable facsimile of FTP access, so updates are once again possible. (You might want to check the news page in case you've missed one of the last few newsposts -- they didn't all have threads.) We'll start things off easy with one of my trademark "maybe two people will get it" updates. A few days ago I was finally able to get MegaMan Battle Network 6, the final game in the series. There's a sequel series in development, but I'll still miss this one. Battle Network rejuvenated Mega Man and got a whole new generation interested; its unique fusion of genres (somewhere between role-playing, action, and strategy games) made it interesting, and its charm made it fun. So to mark the occasion, here's The Top 10 Rejected Ideas For MegaMan Battle Network 6.
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FiveMinute.net: because stuff is long and life is short [03:17] FiveMinZeke: Galactica clearly needs the advanced technology of scissors, which get around the whole "yanking on your follicles" problem. [03:17] IJD: cylons can hack any blades working in conjunction |
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