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  #41  
Old 09-17-2004, 09:05 PM
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Thats true, I didn't see that one coming. I think I need more practice! I'll try Waterloo, seeing as it's got more routes that most. A novice move, I know.
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  #42  
Old 09-17-2004, 09:51 PM
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Not bad at all. You're certainly playing better than I did in my first game. I was trapped in a state of spoon at the Heathrow Terminals; not a good place to be at all. Waterloo certainly does give you a number of options, but if you take a close look at the 1939 Malaysian Variant Core Rulebook, you'll see that with the game board configured as it is, I can invoke Roudebush Directive, and lock out Northern and Bakerloo lines into an antediluvian state by playing

Westminister

A somewhat harsh move against a noobie, to be sure, but I'm confidant you can cope, especially if you're even vaguely familiar with how Samuel Pepys won the 1687 British Special Naval Tournament.

EDIT: I must add that with states of spoon, nip, spork, loop, and hoop all technically active, the addition of the antediluvian state (now that spork is back in play) is threatening to cause the entire game to become a Zone of Reverse Regression if the wrong move is made. Such a catastrophe has not been seen since 1312 Westphalian Tournament, and as such I'd advise everyone to play carefully.
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  #43  
Old 09-18-2004, 12:55 AM
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Quote:
Originally Posted by Alexia
Thats true, I didn't see that one coming. I think I need more practice!
Don't worry, Alexia, you'll be playing like a professional in no time flat!

Quote:
Originally Posted by SCMoll
EDIT: I must add that with states of spoon, nip, spork, loop, and hoop all technically active, the addition of the antediluvian state (now that spork is back in play) is threatening to cause the entire game to become a Zone of Reverse Regression if the wrong move is made. Such a catastrophe has not been seen since 1312 Westphalian Tournament, and as such I'd advise everyone to play carefully.
Yes, that would be nothing short of disasterous for this game, and so naturally, utilizing the Third Zone Laws Addendum which was added by the IMCS in 1483 to prevent such Zones of Reverse Regression from ever occurring, I can use the 32nd Law, as I am currently in the state of hoop, to reiliminify the states of hoop, nip, spork and spoon to create a full-fledged effect of fork on all lines West of Holland Park, thereby canceling the effects of hoop, spork, spoon, and nip until (or if) they are activated again. This, of course, is accomplished by applying the Thirteenth Loop Law of Antediluvian Reverse Regression, moving me quite nicely into the position of...

Sloane Square.

Now with the Multi-Pronged effects of Fork now in play with the antediluvian effect along the Northern and Bakerloo lines, it does present a possiblilty of Zone Derivitavization, but that would not nearly be as detrimental to play as the dreaded Zone of Reverse Regression!
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  #44  
Old 09-18-2004, 07:41 AM
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Wow, you put me in a difficult position which it took quite a while to figure a way out of. But, out of it I have figured! :mrgreen:

To get out of my sticky situation I am going to use The Paddington Bear manouver, by which I mean I pack myself neatly into my little suitcase and leave myself on my current platform until someone comes along and notices me, and considers me a dangerous package. Then, they will transport me off the station. On route, I will hop out and make my way to the only plausable station,

Paddington
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  #45  
Old 09-18-2004, 08:45 AM
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Ah, the Paddington double Ruff. Well, since we are being so careful, need I remind you all of the Regression Zone Localisation move, allowed since the 2000 meeting in Kyoto? I therefore put you all into such local regression zones, and move to:
Tooting Bec !
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  #46  
Old 09-18-2004, 10:27 AM
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You guys are all OUTTA YOUR SKULLS. You know that? :roll: Jeebuz.
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  #47  
Old 09-18-2004, 11:30 AM
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Actually, if you were to read the instructions a couple of times, it would make a lot of sense.
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  #48  
Old 09-18-2004, 11:47 AM
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Aah! So that's how you play. Intriguing...



Quote:
Well, I...couldn't actually be bothered to read them
Neither did I till just now! But this topic is fun to watch.
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  #49  
Old 09-18-2004, 12:35 PM
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Why not join in?
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  #50  
Old 09-18-2004, 06:30 PM
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Quote:
Originally Posted by SCMoll
(And there's one at TrekBBS, PHJ? I must find that, too.)
It's in the Admiral's Lounge, unfortunately. When it's done though I'll save it and post it. It's always informative watching others play a match.

I think I'll jump in and play my Wild Card at this point, and reverse-shuffle over to Earl's Court.
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  #51  
Old 09-18-2004, 06:48 PM
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^ Aw, and here's me down at the level of Fleet Captain. (Not that I've ever been in the lounges in any case.)

Some tricky moves since my last one; Alexia seems to be playing by the New Updated Modern Improved Contemporary Neo-Rulebook. An interesting choice, as most MC players these days seem to eschew any developments post-1985, after the Crisis on Infinite Ealings. The game just hasn't been the same since then, though it has had its high points. And unfortunately for me, I am not very familiar with the NUMICNR, so I shall have to muddle through.

However, it is fairly obvious what PHJ is up to, so I shall cash in my void chips and redirect to:

Harrow-on-the-Hill

This also allows me to escape the Local Regression Zone, and in fact places Valium in a Double Local Regression Zone! Ha!
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  #52  
Old 09-18-2004, 07:58 PM
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Clapham North.

Which of course gnampfs you quite nicely, SCMoll. :P
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  #53  
Old 09-19-2004, 12:49 PM
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A double local regression zone? That's impossible with nip, spoon, spork, hoop and loop still in play, however, I lock you in a Perpetual Stasis Ingression, by doing a quick foxtrot to
Maida Vale
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  #54  
Old 09-19-2004, 04:21 PM
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Valium, did you read my last move?

I clearly explained that the effects of hoop, spork, spoon, and nip were deactivated, however activating the effect of Fork. This, of course makes a double local regression zone possible!

Quote:
Originally Posted by Xeroc
thereby canceling the effects of hoop, spork, spoon, and nip until (or if) they are activated again. This, of course, is accomplished by applying the Thirteenth Loop Law of Antediluvian Reverse Regression, moving me quite nicely into the position of...

Sloane Square.

Now with the Multi-Pronged effects of Fork now in play with the antediluvian effect along the Northern and Bakerloo lines, it does present a possiblilty of Zone Derivitavization, but that would not nearly be as detrimental to play as the dreaded Zone of Reverse Regression!


My next move incorporates a secret move used by the Underground Mornington Crescent Society of Tuvalu, and naturally, being so obscure it is in fact in another language and is utterly untranslatable, I will suffice it to say...

Woodford
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  #55  
Old 09-19-2004, 04:44 PM
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Nip is now in play, along with Ship. Allowing me to cancel the regression zones, and move to Tottenham Hale
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  #56  
Old 09-19-2004, 07:42 PM
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With ship in effect, my ability to move has been severely limited, so I shall castle to cancel out the Perpetual Stasis Ingression I'm presently in, so therefore I can do a quadratic twist to:

Willesden Junction
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  #57  
Old 09-19-2004, 09:48 PM
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Yeah, I'd join in, but I really don't get it. Therefor, I'll just ignore this thread for the time being. :roll:
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  #58  
Old 09-20-2004, 07:11 AM
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Pssst.... they're just making it up as they go along.
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  #59  
Old 09-20-2004, 09:54 AM
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Really? Well, I shall activate a states of Slop and Flop, by moving to
Shoreditch
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  #60  
Old 09-21-2004, 09:01 PM
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Invoking Rule 221B means I can safely move to...

Baker Street.
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