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ost_uid0]Concerning the prevalence of humanoid drones, one might argue that they would require a different user interface[/quote
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Or it's just simpler to hire a human actor, cover him in white paint and plastic prosthetics and stick him in front of the camera. A lot of Trek weirdness is a result of the limitations of 20/21st century film making and dramatic necessity. For example, it's probably bad tactics for two ships to sit statically nose-to-nose and hammer away at each other, but it's easier to film with models and allows both ships to be seen on screen at the same time.[/color
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