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I did. Neither do I. That's the point.
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I pretty much cheated and looked up a list of programming languages that use the GOTO command. This is the Internet, after all.
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Oh, it is? I hadn't noticed... :)
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To return to the original topic, it turns out we didn't know the half of it. It's not just Link's handedness that's reversed in the GC version... it's the <i>entire game</i>. Every asymmetric object is flipped; every left turn is a right. As far as I'm concerned, that's just laziness, and it's gonna make talking about the game very confusing.
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The real downside there is, the map (so far, anyway) seems to resemble Ocarina of Time's map in terms of where everything is... only it's all reversed. Which makes the nostalgia not quite so nostalgiasmic.
Regardless, the game is fantastic. |
Come to think of it, that does make sense, flipping the entire world. I suppose it would be a much simpler algorithm to flip the coordinates on the y-axis or whatever than to flip Link's sprite.
I can bet that the writers of the strategy guide are just gonna LOVE that. Informal poll, how much you wanna be that they won't even bother with the Gamecube version, except for a little disclaimer at the start that mentions the flip and basic control movements for the GC controller? |
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Um, given that this game is supposed to be HUGE with a capital HUGE, I'm not sure that squeezing it onto a Gamecube disc and then tell it to flip the entire world or not would be that simple. Remember, the world may be flipped, but there are a lot of things like the icons, words, etc that have to stay the same. I also hope that whenever we see Hylian words on the wooden signs and so forth that they stay the same one version to another.
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Uhm...2D sprites were flipped all the time, which saved space. 3D polygons and the textures that coat them should work under a similar principle (yep, even the signpost exceptions.)
Of course, I predict the my left or your left gag will be dusted off and abused once more. Friend 1: "'k, now turn left." Friend 2: "Which left? Wii left or 'Cube left?" Friend 1: "See which hand Link's using to hold his sword? That way." Friend 2: "Oh, okay. Wait, you got the Gamecube version?" Friend 1: "Yes, yes I did." Friend 2: "Never speak to me again. Neanderthal." |
Been awhile since anyone's read me through a game.
Once again I've deleted my usual preachy rant that I write when I get riled up, this time about whether I think a TP GC is necessary in the first place. So, I presume that there are people playing it now, and I was curious as to how long it takes for Link to go from his patchwork leather wrangler outfit to his traditional green garb. |
I was about five hours into the game when that happened.
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Okay, is that five hours in "learning mode" time i.e. with enough repetition you can make it faster, or five hours in "real" time i.e. the tasks required take that much time.
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I have yet to own any game less than ... a year after it was made? Console? Two years, at least. I don't feel deprived. Even if I had five hundred bucks right now, I still wouldn't buy a Revolution. I'd wait until a few versions had passed, let them iron out the bugs, let them release Brawl, then I'd consider it.
Even if I had a Gamecube, I wouldn't buy TP GC because it's the the faded carbon copy version of TP Rev. I can wait. |
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I'm currently about 11.5 hours into the game and I've only beaten two dungeons. They weren't kidding. It's huge. |
My question still stands.
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Does it really? I'm not Supergamer. I don't automatically play a game on the first try in the most efficient order possible. I don't abstain from exploration in favor of perfectly linear, nearly-precognitive pathways toward objectives.
Oh, yeah. Nobody does. Save maybe developers and/or people who employ strategy guides with their video games in the same way that old people employ walkers with mobility. |
That wasn't my point, nor was it my intention. The question is simply "given a dozen attempts at achieving this position in the game, how long will it take?" If the step A, step B, etc. that lead to Link assuming the green tunic require five hours as an inherent component of gameplay, then that's the answer I want. If five hours leaves room for improvement as familiarity increases, then that's the answer I want.
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I don't see how you expect IJD to know that on his first playthrough, Nate. Just find out for yourself when you get the game.
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